Product Designer & Creative Director

Bio

I'm a design leader based in Brooklyn who's spent the last decade building products and teams from scratch. I started my career in fashion design, which taught me that great design isn't just about how something looks—it's about how it feels, how it works, and whether people actually want to use it.

I've been the first designer at a game development platform, led 0–1 design for a payments startup that got acquired, and spent years at a consultancy helping everyone from seed-stage founders to Fortune 500 companies figure out what to build and how to build it.

What I've learned: the best design work happens when you solve the right problem, empower the people around you, and ship things that actually matter. I care about craft, but I care more about impact—building systems that scale, teams that thrive, and products people trust.

Currently exploring Head/Director of Product Design roles where I can do all three.

Work Experience

Void

2023-2025

Founding Head of Design

Beam

Product Design Lead

2022-2023

Artium

Director of Product Design

2019-2022

General Assembly

Lead UX Design Instructor

2021-2022

Services

Product Design

From ambiguous problem spaces to shippable products through discovery, strategy, and execution

Design Org Building

Building and scaling design teams with hiring frameworks and collaborative rituals that enable autonomous execution

Branding & Creative Direction

Building visual identity systems from naming and positioning to design systems and marketing assets